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Fifty things to do when the phone's in another room

Boredom is just the waiting room. These fifty get you out of it fast, and most of them leave you better at something.

By Ade Fisher · Young Men6 min read
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Quick answer: The first stretch without your phone feels terrible. That's normal, and it passes. Pick something with your hands, a score to beat, or another person in it, and give it a real shot before you quit.

It's Saturday, 2:40 in the afternoon. Your phone's charging in the kitchen because somebody decided it should be. You've opened the fridge three times and you're not even hungry. You're lying on the couch staring at the ceiling fan, counting rotations.

That feeling isn't a sign you need the phone back. It's your brain coming down off a steady drip of little rewards. Give it a bit and it starts looking for something to do on its own. The trick is having good options ready when it does.

Why most of these lists don't work

Most "things to do instead of screens" lists are chores in disguise. Organize your closet. Journal your feelings. Nobody's falling for that.

The stuff that actually pulls you in has one of three hooks. You make something you can point at afterward. You have a score you can beat. Or there's somebody else in it. Everything below has at least one. A few are chores too, but honest ones. Fifty total, in five groups. Skim, circle three, try one today.

Ten things you make or fix

  • Take apart something broken. An old printer, a dead remote, a busted toaster, with permission. Keep the screws in a muffin tin, one cup per step.
  • Learn to patch a bike tube. It costs almost nothing and saves a long walk home someday.
  • Build a birdhouse from scrap wood. Measure twice. You'll still get one cut wrong. Everyone does.
  • Sharpen the kitchen knives. Get a parent's okay and use a proper sharpener. Hand them back sharper than you found them, which is the whole idea with anything you borrow.
  • Learn three knots. Bowline, clove hitch, taut-line. Tie each one blind until you can do it in the dark.
  • Cook something you've never made, from an actual cookbook. Then clean the kitchen better than it was.
  • Whittle with a pocketknife. Cut away from yourself. The first spoon will look like a canoe paddle. Keep it anyway.
  • Check the oil and tire pressure on the family car with whoever drives it. Ten minutes, and you'll know something most adults pay someone to know.
  • Hang a rope swing. Check the branch first. Thicker than your leg, alive, and not hanging over concrete.
  • Fix something for your grandparents. A squeaky door, a loose cabinet hinge. They'll talk about it for a month.

Ten things with a score

  • Learn cribbage, rummy or spades. A deck of cards costs a few dollars and lasts years.
  • Learn one chess opening properly. Then beat whoever taught you chess.
  • Shoot 100 free throws. Count the makes. Write it down. Beat it next week.
  • Juggle three balls. Tennis balls work. You'll drop them for a few days, then suddenly you won't.
  • Solve a Rubik's cube with the solution printed on paper. Then try it without the paper.
  • Count consecutive jumps on a jump rope. It's harder than it looks, which is the fun part.
  • Work toward your first pull-up, or your next one. Hang from the bar, lower slowly, repeat.
  • Learn to throw a perfect spiral or a knuckleball. Twenty throws a day against the garage.
  • Speed-run your chores. Time the dishes. Beat your record without breaking a plate.
  • Do a 1,000-piece puzzle. Edges first. Leave it on a table and people will wander over and help.

Ten things outside

  • Go fishing. Check your state's license rules first. Some states don't require one under a certain age, some do.
  • Bike somewhere you've never been, using a paper map. Tell someone at home where you're headed.
  • Find the Big Dipper, then follow the two stars at the end of the cup to the North Star. Now you can find north without anything electronic.
  • Build a proper campfire with an adult, somewhere it's allowed. Learn to put it out until it's cold to the touch.
  • Hike to the highest point near you. Bring water. More than you think.
  • Skip stones. Flat rock, low throw, wrist snap. Count the skips.
  • Mow the lawn in a pattern. Diagonal stripes. Your dad will act like it's no big deal and then show the neighbors.
  • Plant something you can eat. Tomatoes and peppers are hard to kill.
  • Wash the car properly. Two buckets, top to bottom, dry it so it doesn't spot.
  • Do a park cleanup race with a friend. Most bags in an hour wins. Leave the place better than you found it.

Ten things with other people

  • Start a pickup game. Basketball, soccer, whatever. Text nobody. Just show up with a ball.
  • Ask your grandpa about his first job. Write the story down. You'll be glad you have it someday.
  • Teach a younger sibling something. Riding a bike, tying shoes, throwing a ball. Patience is a skill, and this is how you practice it.
  • Run a board game night. Ticket to Ride and Catan are both easy to learn and hard to stop playing.
  • Cook dinner for the family one night. Plan it, shop for it, serve it, clean it up. All of it.
  • Hold a wiffle ball tournament with ridiculous house rules. Hitting the mailbox is a home run.
  • Shovel a neighbor's driveway before anyone asks. Don't take money the first time.
  • Help someone move. Show up early. Stay until the last box is in.
  • Build a backyard obstacle course and time your friends through it.
  • Play capture the flag at dusk. It's still the best game ever invented, and nobody's too old for it.

Ten things that get you somewhere

  • Read a book with a sequel. Hatchet by Gary Paulsen is a great start. If you like it, there are four more.
  • Learn G, C and D on a guitar. Those three chords get you into a huge number of songs.
  • Draw something real. Your shoe, the view out your window. Drawing from life trains your eye.
  • Start a yard-work business. Flyers on five doors. Show up when you said you would. Our piece on why reliable men are built at fifteen explains why that last part matters most.
  • Build a simple shelf from a single board and two brackets. Use a level.
  • Write a letter by hand to someone who'd never expect it.
  • Learn to tie a tie. You'll need it sooner than you think.
  • Memorize the Gettysburg Address. It's short. Recite it at dinner and watch the table go quiet.
  • Sew a button back on. Five minutes, and you'll never be stuck with a shirt you can't wear.
  • Train for a 5K. Walk-run at first. Pick a race date and put it on the fridge.

How to make it stick

Put the phone in another room. Not face down next to you. You'll pick it up without even deciding to. Down the hall works. What six hours of screens does to your sleep, focus and mood covers why that distance matters so much.

Pick one thing and give it a real shot. The first few minutes of anything new feel awkward and slow. That's where most guys quit. Don't.

Say yes to the dumb idea. The obstacle course. The wiffle ball rules. Those turn into the stories you'll still be telling at thirty.

You don't have to give up gaming or your phone for good. If you're trying to balance it all, read how to fit gaming, school and sleep into the same week. This list is for the afternoon that's coming anyway.

So go find the deck of cards. It's in a junk drawer somewhere, and it's been waiting for you longer than the phone has.

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Ade Fisher

Young Men

Teaches the trades intake at a community college. Writes the manual he wishes his students arrived with.