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Your first project car should be boring, cheap and popular

The car you learn on should be dull, plentiful and easy to get parts for. Three tempting alternatives will quietly eat your budget instead.

By Dean Shaw · Gear & Garage6 min read
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Buy the car that ten thousand other people have already fixed.

That's the whole principle. Your first project car isn't a statement about your taste. It's a teaching tool. You want a car where every job you're about to attempt has been photographed, written up, argued about and corrected by somebody on a forum in 2011, and where the part you need is on a shelf somewhere close, not on a boat from Europe.

Everything else about a first project is negotiable. That isn't.

Spend a third on the car, keep two thirds for the work

Decide the total number before you go looking. Then spend about a third of it buying the car and hold the rest back for parts, tools, consumables and the thing you didn't know was broken.

Nearly every failed project I've seen failed the same way. Somebody put the entire budget into the purchase, got a nicer car than they needed, then couldn't afford brakes. The car sat. The registration lapsed. The battery died. Two years later it went down the road for less than they paid.

Tell your wife the real number, too. Not the car number. The whole number, tools included. A project that turns into a monthly argument isn't a hobby, it's a second job you're doing badly.

The shortlist that actually works

Mazda MX-5, NA or NB. The best teaching car ever built. Rear-wheel drive, simple, light enough to work on without a lift, and the aftermarket is enormous. Everything is on top of the engine where you can see it. Trade-off: rust in the rear fenders and rockers is common, and the cars are small enough that tall guys should sit in one before committing.

Fox-body or SN95 Mustang, V8. Rear-drive, pushrod V8, absurd parts availability, and the community has documented every failure mode. Trade-off: most have been modified badly at least once, and the interior plastics are done for.

Jeep Cherokee XJ. The inline six is one of the most forgiving engines a beginner can own, and the truck is designed like a tool. Trade-off: unibody rust, and cooling and electrical gremlins that take patience to chase.

Toyota pickup or 4Runner, 1980s to mid-90s. Overbuilt, mechanically honest, and genuinely useful once running. Trade-off: prices have climbed and frame rust can be terminal.

Ninth-gen Civic or a 90s Honda with the D or B-series. Front-drive, but cheap, light and endlessly supported. Trade-off: theft target, and a lot of them have been thrashed.

Notice what these have in common. Simple engines. Huge parts supply. Nothing exotic to remove before you reach the thing you're fixing.

Set the garage up before the car arrives

A project you can't reach is a project you won't touch.

You need a flat, dry place to put it where it can sit for a month without becoming a problem for your neighbors or your marriage. A single-car garage is enough. A driveway works if you accept that weather will set your pace.

Tools first: a decent 3/8 and 1/2 drive socket set, combination wrenches, a torque wrench, a good jack and four jack stands, wheel chocks, a breaker bar, penetrating oil, a fire extinguisher, and eye protection you actually wear. Add a code reader if the car is from the mid-90s on. Buy the specialty tool when the specialty job arrives, not before.

And you need a second vehicle that runs. A project car that's also your commuter stops being a project the first time you can't get the bolt out on a Sunday night.

Trap one: the cheap German luxury car

An old V8 or V12 luxury sedan for the price of a used lawn tractor is the most reliable trap in the business. The car is beautiful. The interior is better than anything you've owned. And it's cheap for exactly one reason: the running costs bankrupted the last three owners.

The problem isn't the engine. It's the count. Air suspension, adaptive dampers, a dozen control modules that talk to each other, pneumatic seats, cooling systems with more plastic than metal. Every one of those systems is a repair, most need a factory-level scan tool to diagnose properly, and the parts are priced for the original buyer, not for you.

You'll also spend your time on access rather than learning. Removing the front end of the car to change a water pump teaches you very little about water pumps.

Trap two: the rotary

The RX-7 and RX-8 are wonderful cars and terrible first projects.

A rotary needs a compression test done with the right gauge to mean anything, it wants specific oil and specific habits, and when the seals go you're not doing a top-end job in a weekend with hand tools. You're either paying a specialist or teaching yourself an engine rebuild as your first significant repair. Ignition and cooling neglect kills them, and most cheap ones have been neglected by definition.

Buy one as your third car, once you know what a healthy engine sounds like. Not your first.

Trap three: somebody else's ninety-percent-finished build

The ad says it's nearly done. There are boxes of new parts included. The seller is moving, or having a baby, or "just needs the space."

Here's what that actually is. Somebody else hit a wall, and you're buying the wall.

You don't know which bolts are torqued and which are finger-tight. You don't know if the wiring behind the dash is a harness or a craft project. Nothing is documented. Half the boxes contain the wrong parts bought by mistake. And the reason the build stalled is almost always the hardest remaining task, which is now your first one.

Rule of thumb: buy a complete, unmolested, running car over a faster half-built one every single time. Original and tired beats modified and mysterious.

How to look at one in twenty minutes

Rust first, and rust decides. Get underneath with a flashlight. Check frame rails, floor pans, suspension mounting points, the rockers and the shock towers. Press with a thumb. Soft is scrap. Surface scale is fine. Structural rust is a body shop's job and it costs more than the car.

Then, engine cold, start it and listen. Ticking, knocking, blue smoke, coolant smell, a rough idle that won't settle. Pull the oil cap and look for milkshake-colored sludge. Pull the dipstick and smell for fuel.

Drive it if it moves. Brake hard once in an empty lot. Turn the wheel lock to lock. Check that every window, door and light works, because electrical faults hide in plain sight.

Ask for paperwork. A folder of receipts from an owner who kept records is worth more than fresh paint. And run the VIN before you hand over money. Title problems don't get fixed with a socket set.

The first ninety days

Don't touch power. Not the intake, not the exhaust, not the tune.

Make it stop, steer and stay cool. Fluids all around, filters, spark plugs, a timing belt if it's due and the engine is an interference design, brake pads and rotors, brake fluid flush, every rubber hose you can reach, tires with a date code from this decade, and an alignment. Fix the seat belts. Fix the horn.

Then drive it for a month and write down every noise.

That list is your real project, and it'll be more honest than anything you planned.

The point of all this isn't the car. It's the Saturday morning where your kid hands you the 10mm, gets it wrong twice, and then gets it right, and the two of you drive the thing you fixed down to get breakfast with the windows open.

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Dean Shaw

Gear & Garage

Tests things until they break, then reports what broke first. Trucks, tools, watches, and the cheap version that costs more.

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